VTK
9.2.6
Rendering
OpenGL2
vtkPointFillPass.h
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/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkPointFillPass.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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#ifndef vtkPointFillPass_h
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#define vtkPointFillPass_h
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#include "
vtkDepthImageProcessingPass.h
"
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#include "vtkRenderingOpenGL2Module.h"
// For export macro
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class
vtkDepthPeelingPassLayerList;
// Pimpl
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class
vtkOpenGLFramebufferObject
;
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class
vtkOpenGLQuadHelper
;
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class
vtkOpenGLRenderWindow
;
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class
vtkTextureObject
;
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class
VTKRENDERINGOPENGL2_EXPORT
vtkPointFillPass
:
public
vtkDepthImageProcessingPass
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{
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public
:
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static
vtkPointFillPass
*
New
();
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vtkTypeMacro(
vtkPointFillPass
,
vtkDepthImageProcessingPass
);
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void
PrintSelf
(ostream& os,
vtkIndent
indent)
override
;
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void
Render
(
const
vtkRenderState
* s)
override
;
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void
ReleaseGraphicsResources
(
vtkWindow
* w)
override
;
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vtkSetMacro(
CandidatePointRatio
,
float
);
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vtkGetMacro(
CandidatePointRatio
,
float
);
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vtkSetMacro(
MinimumCandidateAngle
,
float
);
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vtkGetMacro(
MinimumCandidateAngle
,
float
);
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protected
:
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vtkPointFillPass
();
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~vtkPointFillPass
()
override
;
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vtkOpenGLFramebufferObject
*
FrameBufferObject
;
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vtkTextureObject
*
Pass1
;
// render target for the scene
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vtkTextureObject
*
Pass1Depth
;
// render target for the depth
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vtkOpenGLQuadHelper
*
QuadHelper
;
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float
CandidatePointRatio
;
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float
MinimumCandidateAngle
;
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private
:
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vtkPointFillPass
(
const
vtkPointFillPass
&) =
delete
;
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void
operator=(
const
vtkPointFillPass
&) =
delete
;
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};
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#endif
vtkDepthImageProcessingPass::vtkDepthImageProcessingPass
vtkDepthImageProcessingPass()
Default constructor.
vtkIndent
a simple class to control print indentation
Definition
vtkIndent.h:40
vtkOpenGLFramebufferObject
Internal class which encapsulates OpenGL FramebufferObject.
Definition
vtkOpenGLFramebufferObject.h:185
vtkOpenGLQuadHelper
Class to make rendering a full screen quad easier.
Definition
vtkOpenGLQuadHelper.h:63
vtkOpenGLRenderWindow
OpenGL rendering window.
Definition
vtkOpenGLRenderWindow.h:57
vtkPointFillPass::PrintSelf
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
vtkPointFillPass::Render
void Render(const vtkRenderState *s) override
Perform rendering according to a render state s.
vtkPointFillPass::~vtkPointFillPass
~vtkPointFillPass() override
Destructor.
vtkPointFillPass::ReleaseGraphicsResources
void ReleaseGraphicsResources(vtkWindow *w) override
Release graphics resources and ask components to release their own resources.
vtkPointFillPass::vtkPointFillPass
vtkPointFillPass()
Default constructor.
vtkPointFillPass::MinimumCandidateAngle
float MinimumCandidateAngle
Definition
vtkPointFillPass.h:106
vtkPointFillPass::Pass1Depth
vtkTextureObject * Pass1Depth
Definition
vtkPointFillPass.h:101
vtkPointFillPass::FrameBufferObject
vtkOpenGLFramebufferObject * FrameBufferObject
Graphics resources.
Definition
vtkPointFillPass.h:99
vtkPointFillPass::New
static vtkPointFillPass * New()
vtkPointFillPass::QuadHelper
vtkOpenGLQuadHelper * QuadHelper
Definition
vtkPointFillPass.h:103
vtkPointFillPass::Pass1
vtkTextureObject * Pass1
Definition
vtkPointFillPass.h:100
vtkPointFillPass::CandidatePointRatio
float CandidatePointRatio
Definition
vtkPointFillPass.h:105
vtkRenderState
Context in which a vtkRenderPass will render.
Definition
vtkRenderState.h:41
vtkTextureObject
abstracts an OpenGL texture object.
Definition
vtkTextureObject.h:44
vtkWindow
window superclass for vtkRenderWindow
Definition
vtkWindow.h:39
vtkDepthImageProcessingPass.h
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