13#include "lcf/lsd/reader.h"
14#include "lcf/lsd/chunks.h"
24 &rpg::SaveMapEvent::active,
25 LSD_Reader::ChunkSaveMapEvent::active,
31 &rpg::SaveMapEvent::map_id,
32 LSD_Reader::ChunkSaveMapEvent::map_id,
38 &rpg::SaveMapEvent::position_x,
39 LSD_Reader::ChunkSaveMapEvent::position_x,
45 &rpg::SaveMapEvent::position_y,
46 LSD_Reader::ChunkSaveMapEvent::position_y,
52 &rpg::SaveMapEvent::direction,
53 LSD_Reader::ChunkSaveMapEvent::direction,
59 &rpg::SaveMapEvent::facing,
60 LSD_Reader::ChunkSaveMapEvent::facing,
66 &rpg::SaveMapEvent::anim_frame,
67 LSD_Reader::ChunkSaveMapEvent::anim_frame,
73 &rpg::SaveMapEvent::transparency,
74 LSD_Reader::ChunkSaveMapEvent::transparency,
80 &rpg::SaveMapEvent::remaining_step,
81 LSD_Reader::ChunkSaveMapEvent::remaining_step,
87 &rpg::SaveMapEvent::move_frequency,
88 LSD_Reader::ChunkSaveMapEvent::move_frequency,
94 &rpg::SaveMapEvent::layer,
95 LSD_Reader::ChunkSaveMapEvent::layer,
101 &rpg::SaveMapEvent::overlap_forbidden,
102 LSD_Reader::ChunkSaveMapEvent::overlap_forbidden,
108 &rpg::SaveMapEvent::animation_type,
109 LSD_Reader::ChunkSaveMapEvent::animation_type,
115 &rpg::SaveMapEvent::lock_facing,
116 LSD_Reader::ChunkSaveMapEvent::lock_facing,
122 &rpg::SaveMapEvent::move_speed,
123 LSD_Reader::ChunkSaveMapEvent::move_speed,
129 &rpg::SaveMapEvent::move_route,
130 LSD_Reader::ChunkSaveMapEvent::move_route,
136 &rpg::SaveMapEvent::move_route_overwrite,
137 LSD_Reader::ChunkSaveMapEvent::move_route_overwrite,
138 "move_route_overwrite",
143 &rpg::SaveMapEvent::move_route_index,
144 LSD_Reader::ChunkSaveMapEvent::move_route_index,
150 &rpg::SaveMapEvent::move_route_finished,
151 LSD_Reader::ChunkSaveMapEvent::move_route_finished,
152 "move_route_finished",
157 &rpg::SaveMapEvent::sprite_hidden,
158 LSD_Reader::ChunkSaveMapEvent::sprite_hidden,
164 &rpg::SaveMapEvent::move_route_through,
165 LSD_Reader::ChunkSaveMapEvent::move_route_through,
166 "move_route_through",
171 &rpg::SaveMapEvent::anim_paused,
172 LSD_Reader::ChunkSaveMapEvent::anim_paused,
178 &rpg::SaveMapEvent::through,
179 LSD_Reader::ChunkSaveMapEvent::through,
185 &rpg::SaveMapEvent::stop_count,
186 LSD_Reader::ChunkSaveMapEvent::stop_count,
192 &rpg::SaveMapEvent::anim_count,
193 LSD_Reader::ChunkSaveMapEvent::anim_count,
199 &rpg::SaveMapEvent::max_stop_count,
200 LSD_Reader::ChunkSaveMapEvent::max_stop_count,
206 &rpg::SaveMapEvent::jumping,
207 LSD_Reader::ChunkSaveMapEvent::jumping,
213 &rpg::SaveMapEvent::begin_jump_x,
214 LSD_Reader::ChunkSaveMapEvent::begin_jump_x,
220 &rpg::SaveMapEvent::begin_jump_y,
221 LSD_Reader::ChunkSaveMapEvent::begin_jump_y,
227 &rpg::SaveMapEvent::pause,
228 LSD_Reader::ChunkSaveMapEvent::pause,
234 &rpg::SaveMapEvent::flying,
235 LSD_Reader::ChunkSaveMapEvent::flying,
241 &rpg::SaveMapEvent::sprite_name,
242 LSD_Reader::ChunkSaveMapEvent::sprite_name,
248 &rpg::SaveMapEvent::sprite_id,
249 LSD_Reader::ChunkSaveMapEvent::sprite_id,
255 &rpg::SaveMapEvent::processed,
256 LSD_Reader::ChunkSaveMapEvent::processed,
262 &rpg::SaveMapEvent::flash_red,
263 LSD_Reader::ChunkSaveMapEvent::flash_red,
269 &rpg::SaveMapEvent::flash_green,
270 LSD_Reader::ChunkSaveMapEvent::flash_green,
276 &rpg::SaveMapEvent::flash_blue,
277 LSD_Reader::ChunkSaveMapEvent::flash_blue,
283 &rpg::SaveMapEvent::flash_current_level,
284 LSD_Reader::ChunkSaveMapEvent::flash_current_level,
285 "flash_current_level",
290 &rpg::SaveMapEvent::flash_time_left,
291 LSD_Reader::ChunkSaveMapEvent::flash_time_left,
297 &rpg::SaveMapEvent::waiting_execution,
298 LSD_Reader::ChunkSaveMapEvent::waiting_execution,
304 &rpg::SaveMapEvent::original_move_route_index,
305 LSD_Reader::ChunkSaveMapEvent::original_move_route_index,
306 "original_move_route_index",
311 &rpg::SaveMapEvent::triggered_by_decision_key,
312 LSD_Reader::ChunkSaveMapEvent::triggered_by_decision_key,
313 "triggered_by_decision_key",
318 &rpg::SaveMapEvent::parallel_event_execstate,
319 LSD_Reader::ChunkSaveMapEvent::parallel_event_execstate,
320 "parallel_event_execstate",
335 &static_transparency,
336 &static_remaining_step,
337 &static_move_frequency,
339 &static_overlap_forbidden,
340 &static_animation_type,
344 &static_move_route_overwrite,
345 &static_move_route_index,
346 &static_move_route_finished,
347 &static_sprite_hidden,
348 &static_move_route_through,
353 &static_max_stop_count,
355 &static_begin_jump_x,
356 &static_begin_jump_y,
365 &static_flash_current_level,
366 &static_flash_time_left,
367 &static_waiting_execution,
368 &static_original_move_route_index,
369 &static_triggered_by_decision_key,
370 &static_parallel_event_execstate,
static const Field< S > * fields[]
static const char *const name