1#ifndef ANIMATIONSNAKES_H_DEFINED
2#define ANIMATIONSNAKES_H_DEFINED
4#include <Interface/Animation/Animation.hpp>
5#include <Misc/Timer.hpp>
17 LilSnake(
int x,
int y,
int size):
28 AnimationSnakes(
Window* window);
29 virtual ~AnimationSnakes() {};
36 std::vector<LilSnake> lilsnakes;
void update()
Updates Animation's internal state.
void load()
Loads all internal things.
void draw()
Shows Animation on the screen.
Animation(Window *window)
Creates an Animation that will occur on window.
A segment of the terminal screen (2D char matrix).