﻿<?xml version="1.0" encoding="utf-8"?><Type Name="MemberAttributes" FullName="System.CodeDom.MemberAttributes"><TypeSignature Language="C#" Maintainer="auto" Value="public enum MemberAttributes" /><TypeSignature Language="ILAsm" Value=".class public auto ansi serializable sealed MemberAttributes extends System.Enum" /><AssemblyInfo><AssemblyName>System</AssemblyName><AssemblyPublicKey>[00 00 00 00 00 00 00 00 04 00 00 00 00 00 00 00]</AssemblyPublicKey><AssemblyVersion>1.0.3300.0</AssemblyVersion><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the &lt;link location="node:gtk-sharp/programming/threads"&gt;Gtk# Thread Programming&lt;/link&gt; for details.</ThreadSafetyStatement><Base><BaseTypeName>System.Enum</BaseTypeName></Base><Attributes><Attribute><AttributeName>System.Runtime.InteropServices.ComVisible(true)</AttributeName></Attribute></Attributes><Docs><remarks><attribution license="cc4" from="Microsoft" modified="false" /><para>The identifiers defined in the <see cref="T:System.CodeDom.MemberAttributes" /> enumeration can be used to indicate the scope and access attributes of a class member. </para><block subset="none" type="note"><para>There is no Virtual member attribute. A member is declared virtual by setting its member access to <see cref="F:System.CodeDom.MemberAttributes.Public" /> (property1.Attributes = MemberAttributes.Public) without specifying it as <see cref="F:System.CodeDom.MemberAttributes.Final" />. The absence of the <see cref="F:System.CodeDom.MemberAttributes.Final" /> flag makes a member virtual in C# (public virtual), overrideable in Visual Basic (Public Overrideable). To avoid declaring the member as virtual or overrideable, set both the <see cref="F:System.CodeDom.MemberAttributes.Public" /> and <see cref="F:System.CodeDom.MemberAttributes.Final" /> flags in the <see cref="P:System.CodeDom.CodeTypeMember.Attributes" /> property. See the <see cref="P:System.CodeDom.CodeTypeMember.Attributes" /> property for more information on setting member attributes.</para></block><block subset="none" type="note"><para>The pattern for setting the access flags (flags containing the terms Public, Private, Assembly, or Family) is to mask out all access flags using the <see cref="F:System.CodeDom.MemberAttributes.AccessMask" /> mask and then set the desired access flag. For example, the code statement to identify a constructor (named constructor1) as public is constructor1.Attributes = (constructor1.Attributes &amp; ~MemberAttributes.AccessMask) | MemberAttributes.Public;. Setting the <see cref="P:System.CodeDom.CodeTypeMember.Attributes" /> property directly to an access flag (for example, constructor1.Attributes = MemberAttributes.Public;) erases all other flags that might be set. This pattern should also be used for setting the scope flags (<see cref="F:System.CodeDom.MemberAttributes.Abstract" />, <see cref="F:System.CodeDom.MemberAttributes.Final" />, <see cref="F:System.CodeDom.MemberAttributes.Static" />, <see cref="F:System.CodeDom.MemberAttributes.Override" /> or <see cref="F:System.CodeDom.MemberAttributes.Const" />) using the <see cref="F:System.CodeDom.MemberAttributes.ScopeMask" /> mask.</para></block></remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Defines member attribute identifiers for class members.</para></summary></Docs><Members><Member MemberName="Abstract"><MemberSignature Language="C#" Value="Abstract" /><MemberSignature Language="ILAsm" Value=".field public static literal valuetype System.CodeDom.MemberAttributes Abstract = int32(1)" /><MemberType>Field</MemberType><AssemblyInfo><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.CodeDom.MemberAttributes</ReturnType></ReturnValue><Parameters /><Docs><remarks>To be added</remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>An abstract member.</para></summary></Docs></Member><Member MemberName="AccessMask"><MemberSignature Language="C#" Value="AccessMask" /><MemberSignature Language="ILAsm" Value=".field public static literal valuetype System.CodeDom.MemberAttributes AccessMask = int32(61440)" /><MemberType>Field</MemberType><AssemblyInfo><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.CodeDom.MemberAttributes</ReturnType></ReturnValue><Parameters /><Docs><remarks>To be added</remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>An access mask.</para></summary></Docs></Member><Member MemberName="Assembly"><MemberSignature Language="C#" Value="Assembly" /><MemberSignature Language="ILAsm" Value=".field public static literal valuetype System.CodeDom.MemberAttributes Assembly = int32(4096)" /><MemberType>Field</MemberType><AssemblyInfo><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.CodeDom.MemberAttributes</ReturnType></ReturnValue><Parameters /><Docs><remarks>To be added</remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>A member that is accessible to any class within the same assembly.</para></summary></Docs></Member><Member MemberName="Const"><MemberSignature Language="C#" Value="Const" /><MemberSignature Language="ILAsm" Value=".field public static literal valuetype System.CodeDom.MemberAttributes Const = int32(5)" /><MemberType>Field</MemberType><AssemblyInfo><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.CodeDom.MemberAttributes</ReturnType></ReturnValue><Parameters /><Docs><remarks>To be added</remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>A constant member.</para></summary></Docs></Member><Member MemberName="Family"><MemberSignature Language="C#" Value="Family" /><MemberSignature Language="ILAsm" Value=".field public static literal valuetype System.CodeDom.MemberAttributes Family = int32(12288)" /><MemberType>Field</MemberType><AssemblyInfo><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.CodeDom.MemberAttributes</ReturnType></ReturnValue><Parameters /><Docs><remarks>To be added</remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>A member that is accessible within the family of its class and derived classes.</para></summary></Docs></Member><Member MemberName="FamilyAndAssembly"><MemberSignature Language="C#" Value="FamilyAndAssembly" /><MemberSignature Language="ILAsm" Value=".field public static literal valuetype System.CodeDom.MemberAttributes FamilyAndAssembly = int32(8192)" /><MemberType>Field</MemberType><AssemblyInfo><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.CodeDom.MemberAttributes</ReturnType></ReturnValue><Parameters /><Docs><remarks>To be added</remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>A member that is accessible within its class, and derived classes in the same assembly.</para></summary></Docs></Member><Member MemberName="FamilyOrAssembly"><MemberSignature Language="C#" Value="FamilyOrAssembly" /><MemberSignature Language="ILAsm" Value=".field public static literal valuetype System.CodeDom.MemberAttributes FamilyOrAssembly = int32(16384)" /><MemberType>Field</MemberType><AssemblyInfo><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.CodeDom.MemberAttributes</ReturnType></ReturnValue><Parameters /><Docs><remarks>To be added</remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>A member that is accessible within its class, its derived classes in any assembly, and any class in the same assembly.</para></summary></Docs></Member><Member MemberName="Final"><MemberSignature Language="C#" Value="Final" /><MemberSignature Language="ILAsm" Value=".field public static literal valuetype System.CodeDom.MemberAttributes Final = int32(2)" /><MemberType>Field</MemberType><AssemblyInfo><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.CodeDom.MemberAttributes</ReturnType></ReturnValue><Parameters /><Docs><remarks>To be added</remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>A member that cannot be overridden in a derived class.</para></summary></Docs></Member><Member MemberName="New"><MemberSignature Language="C#" Value="New" /><MemberSignature Language="ILAsm" Value=".field public static literal valuetype System.CodeDom.MemberAttributes New = int32(16)" /><MemberType>Field</MemberType><AssemblyInfo><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.CodeDom.MemberAttributes</ReturnType></ReturnValue><Parameters /><Docs><remarks>To be added</remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>A new member.</para></summary></Docs></Member><Member MemberName="Overloaded"><MemberSignature Language="C#" Value="Overloaded" /><MemberSignature Language="ILAsm" Value=".field public static literal valuetype System.CodeDom.MemberAttributes Overloaded = int32(256)" /><MemberType>Field</MemberType><AssemblyInfo><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.CodeDom.MemberAttributes</ReturnType></ReturnValue><Parameters /><Docs><remarks>To be added</remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>An overloaded member. Some languages, such as Visual Basic, require overloaded members to be explicitly indicated.</para></summary></Docs></Member><Member MemberName="Override"><MemberSignature Language="C#" Value="Override" /><MemberSignature Language="ILAsm" Value=".field public static literal valuetype System.CodeDom.MemberAttributes Override = int32(4)" /><MemberType>Field</MemberType><AssemblyInfo><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.CodeDom.MemberAttributes</ReturnType></ReturnValue><Parameters /><Docs><remarks>To be added</remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>A member that overrides a base class member.</para></summary></Docs></Member><Member MemberName="Private"><MemberSignature Language="C#" Value="Private" /><MemberSignature Language="ILAsm" Value=".field public static literal valuetype System.CodeDom.MemberAttributes Private = int32(20480)" /><MemberType>Field</MemberType><AssemblyInfo><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.CodeDom.MemberAttributes</ReturnType></ReturnValue><Parameters /><Docs><remarks>To be added</remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>A private member.</para></summary></Docs></Member><Member MemberName="Public"><MemberSignature Language="C#" Value="Public" /><MemberSignature Language="ILAsm" Value=".field public static literal valuetype System.CodeDom.MemberAttributes Public = int32(24576)" /><MemberType>Field</MemberType><AssemblyInfo><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.CodeDom.MemberAttributes</ReturnType></ReturnValue><Parameters /><Docs><remarks>To be added</remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>A public member.</para></summary></Docs></Member><Member MemberName="ScopeMask"><MemberSignature Language="C#" Value="ScopeMask" /><MemberSignature Language="ILAsm" Value=".field public static literal valuetype System.CodeDom.MemberAttributes ScopeMask = int32(15)" /><MemberType>Field</MemberType><AssemblyInfo><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.CodeDom.MemberAttributes</ReturnType></ReturnValue><Parameters /><Docs><remarks>To be added</remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>A scope mask.</para></summary></Docs></Member><Member MemberName="Static"><MemberSignature Language="C#" Value="Static" /><MemberSignature Language="ILAsm" Value=".field public static literal valuetype System.CodeDom.MemberAttributes Static = int32(3)" /><MemberType>Field</MemberType><AssemblyInfo><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.CodeDom.MemberAttributes</ReturnType></ReturnValue><Parameters /><Docs><remarks>To be added</remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>A static member. In Visual Basic, this is equivalent to the Shared keyword.</para></summary></Docs></Member><Member MemberName="VTableMask"><MemberSignature Language="C#" Value="VTableMask" /><MemberSignature Language="ILAsm" Value=".field public static literal valuetype System.CodeDom.MemberAttributes VTableMask = int32(240)" /><MemberType>Field</MemberType><AssemblyInfo><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.CodeDom.MemberAttributes</ReturnType></ReturnValue><Parameters /><Docs><remarks>To be added</remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>A VTable mask.</para></summary></Docs></Member></Members></Type>