﻿<?xml version="1.0" encoding="utf-8"?><Type Name="UploadProgressChangedEventArgs" FullName="System.Net.UploadProgressChangedEventArgs"><TypeSignature Language="C#" Value="public class UploadProgressChangedEventArgs : System.ComponentModel.ProgressChangedEventArgs" /><TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit UploadProgressChangedEventArgs extends System.ComponentModel.ProgressChangedEventArgs" /><AssemblyInfo><AssemblyName>System</AssemblyName><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><Base><BaseTypeName>System.ComponentModel.ProgressChangedEventArgs</BaseTypeName></Base><Interfaces /><Docs><since version=".NET 2.0" /><remarks><attribution license="cc4" from="Microsoft" modified="false" /><para>Instances of this class are passed to the <see cref="T:System.Net.UploadProgressChangedEventHandler" />.</para></remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Provides data for the <see cref="E:System.Net.WebClient.UploadProgressChanged" /> event of a <see cref="T:System.Net.WebClient" />.</para></summary></Docs><Members><Member MemberName="BytesReceived"><MemberSignature Language="C#" Value="public long BytesReceived { get; }" /><MemberSignature Language="ILAsm" Value=".property instance int64 BytesReceived" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Int64</ReturnType></ReturnValue><Docs><value>To be added.</value><since version=".NET 2.0" /><remarks><attribution license="cc4" from="Microsoft" modified="false" /><para>Uploading data to a server may result in a download from the server. For example, suppose your application uploads a POST request to a Web server. The resulting download will update <see cref="P:System.Net.UploadProgressChangedEventArgs.BytesReceived" /> and <see cref="P:System.Net.UploadProgressChangedEventArgs.TotalBytesToReceive" />.</para><para>To determine what percentage of the transfer has occurred, use the <see cref="P:System.ComponentModel.ProgressChangedEventArgs.ProgressPercentage" /> property. When the upload is complete, <see cref="P:System.ComponentModel.ProgressChangedEventArgs.ProgressPercentage" /> will be 50%. When the download completes, <see cref="P:System.ComponentModel.ProgressChangedEventArgs.ProgressPercentage" /> will be 100%.</para></remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Gets the number of bytes received.</para></summary></Docs></Member><Member MemberName="BytesSent"><MemberSignature Language="C#" Value="public long BytesSent { get; }" /><MemberSignature Language="ILAsm" Value=".property instance int64 BytesSent" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Int64</ReturnType></ReturnValue><Docs><value>To be added.</value><since version=".NET 2.0" /><remarks><attribution license="cc4" from="Microsoft" modified="false" /><para>Uploading data to a server may result in a download from the server. For example, suppose your application uploads a POST request to a Web server. The resulting download will update <see cref="P:System.Net.UploadProgressChangedEventArgs.BytesReceived" /> and <see cref="P:System.Net.UploadProgressChangedEventArgs.TotalBytesToReceive" />.</para><para>To determine what percentage of the transfer has occurred, use the <see cref="P:System.ComponentModel.ProgressChangedEventArgs.ProgressPercentage" /> property. When the upload is complete, <see cref="P:System.ComponentModel.ProgressChangedEventArgs.ProgressPercentage" /> will be 50%. When the download completes, <see cref="P:System.ComponentModel.ProgressChangedEventArgs.ProgressPercentage" /> will be 100%.</para></remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Gets the number of bytes sent.</para></summary></Docs></Member><Member MemberName="TotalBytesToReceive"><MemberSignature Language="C#" Value="public long TotalBytesToReceive { get; }" /><MemberSignature Language="ILAsm" Value=".property instance int64 TotalBytesToReceive" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Int64</ReturnType></ReturnValue><Docs><value>To be added.</value><since version=".NET 2.0" /><remarks><attribution license="cc4" from="Microsoft" modified="false" /><para>To determine the number of bytes already received, use the <see cref="P:System.Net.DownloadProgressChangedEventArgs.BytesReceived" /> property.</para><para>Uploading data to a server may result in a download from the server. For example, suppose your application uploads a POST request to a Web server. The resulting download will update <see cref="P:System.Net.UploadProgressChangedEventArgs.BytesReceived" /> and <see cref="P:System.Net.UploadProgressChangedEventArgs.TotalBytesToReceive" />.</para><para>To determine what percentage of the transfer has occurred, use the <see cref="P:System.ComponentModel.ProgressChangedEventArgs.ProgressPercentage" /> property. When the upload is complete, <see cref="P:System.ComponentModel.ProgressChangedEventArgs.ProgressPercentage" /> will be 50%. When the download completes, <see cref="P:System.ComponentModel.ProgressChangedEventArgs.ProgressPercentage" /> will be 100%.</para></remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Gets the total number of bytes in a <see cref="T:System.Net.WebClient" /> data upload operation.</para></summary></Docs></Member><Member MemberName="TotalBytesToSend"><MemberSignature Language="C#" Value="public long TotalBytesToSend { get; }" /><MemberSignature Language="ILAsm" Value=".property instance int64 TotalBytesToSend" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Int64</ReturnType></ReturnValue><Docs><value>To be added.</value><since version=".NET 2.0" /><remarks><attribution license="cc4" from="Microsoft" modified="false" /><para>To determine the number of bytes already sent, use the <see cref="P:System.Net.UploadProgressChangedEventArgs.BytesSent" /> property.</para><para>Uploading data to a server may result in a download from the server. For example, suppose your application uploads a POST request to a Web server. The resulting download will update <see cref="P:System.Net.UploadProgressChangedEventArgs.BytesReceived" /> and <see cref="P:System.Net.UploadProgressChangedEventArgs.TotalBytesToReceive" />.</para><para>To determine what percentage of the transfer has occurred, use the <see cref="P:System.ComponentModel.ProgressChangedEventArgs.ProgressPercentage" /> property. When the upload is complete, <see cref="P:System.ComponentModel.ProgressChangedEventArgs.ProgressPercentage" /> will be 50%. When the download completes, <see cref="P:System.ComponentModel.ProgressChangedEventArgs.ProgressPercentage" /> will be 100%.</para></remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Gets the total number of bytes to send.</para></summary></Docs></Member></Members></Type>